Friday, May 17, 2013

Superman 64 (Nintendo 64)

I gotta be honest, I'm a little disappointed with Superman 64. But it's for the complete opposite reason you might think. Superman was released in 1999 by french developer Titus Software for the Nintendo 64; based off the animated series that was running at the time. It was meet with highly negative reviews and went on to be considered one of the worst Nintendo 64 games released. Over the years the game has become synonymous with horrible game design. Yet no one I've ever met has gotten through the first level let alone beat the game. I thus I decided I  had to know myself if it was as bad as people were making it out to be.

Man do people really know how to hype stuff up. I was expecting a game in which I couldn't even get past the first few minutes, yet honestly, this game is a breeze. Throughout the game you alternate between flying Ring levels, and action levels. The Ring Levels consistent of flying through rings and completing smaller objectives like saving citizens and destroying enemies.

 The problem is that these levels get fairly repetitive, and longer and longer as you go on. Yet for myself, they provided some of the most amount of fun in the game. Superman controls best in air, and despite superman having this awkward car like feeling, once you get adjusted to the controls, you will find yourself blasting through the levels. Now one problem remains, why in the hell is superman flying through rings?

 The ring levels feel like padding for what I consider the true Superman 64: The action levels. These levels seem closer to what you would expect out of a Superman game; having many cameos from the animated series villains. The levels felt ambitious, having multiple objectives and tons of enemies to tear through, yet there is never a satisfying level of polish.

The game tends to get fairly bugger at this point. I must of feel through the god damn floor so many times. I did want to punch the screen when I had to restart the last level 3 times becomes characters wouldn't do what they were suppose to. Superman 64 was at least able to remind me during these levels why people hate this bloody game so much. Though in the game's defense, the action levels were fairly short, and even the ring levels helped you out when you did bad.

Despite the bugs, I still found the game to be charming at points. It captured the look and feel of the show fairly well during the action levels, it had a variety of powers and locales, and the flying mechanic was robust. While it wasn't great by any means, and could use some serious bug fixes, it wasn't that bad of an experience.

Even with it's flaws, I suggest to try out the game before jumping on the hate wagon. You might be surprised at what you might find... mostly shit, but come on, I'm trying to be as positive as I can.

Pros
+ Ring levels can become fun if you forget it's suppose to be a game about Superman
+ Game is forgiving and rewards players for continuous effort.
+ Decent adaptation of the Animated series

Cons
- Ring levels become fairly repetitive later on, as the same concepts repeat
- Controls are awkward and take a while to get use to
- Bugs will mean you will play some levels a lot
- Poor Production value

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